

"UnityPoint Health and Premier share a vision for value-based, cost-effective healthcare, and we are thrilled to welcome them to our membership," said Andy Brailo, Chief Customer Officer at Premier. We look forward to seeing what we can accomplish with Premier as our partner." "We believe that Premier has the expertise, insights and technology to help us enhance operational, quality improvement and cost savings opportunities across the system. "Today’s healthcare environment calls for a model that is focused on building healthier communities and better outcomes while maintaining highly effective and efficient operations," said Mark Johnson, Vice President of Supply Management at UnityPoint Health. UnityPoint Health will also implement Premier’s service line analytics, which provide insights on pharmaceutical spend and clinical trends to reduce high-cost drug utilization and improve outcomes. This new partnership will allow UnityPoint Health to tap into Premier’s comprehensive offerings, including its supply chain services and group purchasing organization (GPO), PINC AI™ technology platform and a focused team of experts to strengthen the execution of a clinically integrated supply chain. (NASDAQ: PINC), a leading technology-driven healthcare improvement company, to foster optimal management of its supply chain portfolio and support high-value healthcare. Partnership will also be powered by PINC AI technologies, analytics and servicesĬHARLOTTE, N.C., August 16, 2021-( BUSINESS WIRE)- UnityPoint Health, a leading network of hospitals, clinics and home care services across the Midwest, has partnered with Premier Inc.

In the next lesson, we will look at some modifiers for the sprites we have.Joins Premier GPO to drive supply chain and performance improvement

We have now created a sprite in our scene. This sprite renderer uses that texture to draw the image in the game. This Asset is an image, so it becomes a texture.īy dragging this texture into the scene hierarchy, we are creating a new GameObject with the same name as our texture, with a Sprite Renderer attached. Let us consider the following points while creating a sprite −īy dragging from an external source into Unity, we are adding an Asset. You will also see the image now in the middle of the screen in the Scene View. You will notice that as soon as you let go of the mouse button, a new GameObject with your texture’s name shows up in the list. Next, drag the image from the Assets into the Scene Hierarchy. Get a standard image file such as a PNG or JPG that you want to use, save it, and then drag the image into the Assets region of Unity. To create a sprite in Unity, we must supply the engine with a texture. This makes our gameObject visible with our texture, as well as gives it properties related to how it looks on-screen. This texture is then applied on a fresh GameObject, and a Sprite Renderer component is attached to it.

Whenever Unity makes a new sprite, it uses a texture. Sprites always face the camera at a perpendicular angle unless rotated in 3D space. When viewed in 3D space, sprites will appear to be paper-thin, because they have no Z-width. Unity uses sprites by default when the engine is in 2D mode. Sprites are simple 2D objects that have graphical images (called textures) on them.
