

It wouldn’t be a noteworthy problem, but Persona 4 Arena Ultimax has dozens of lengthy cutscenes that take far more time than the actual battles. The tone and style also feel looser and more stilted than usual.

Characters often repeat themselves needlessly or labor far too long over simple concepts. The writing lets the narrative down as well. Persona 4’s cast plays a role, though it’s weaker, and I can’t help but think they were only added because that game is more popular than Persona 3. On the other hand, the plotline and the characters it involves make for a satisfying follow-up to some of Persona 3’s loose ends, which leaves its characters and even some major plot points without any conclusion. The problem is you never get a chance to identify with Sho like you do with most Persona characters, which means the message is a bit underdeveloped, and the delivery clumsier than in mainline Persona games. Oh, and there's a clone of Aigis who isn't Aigis and ends up working for both sides. There's also a sub-plot with Adachi, with Sho's artificially implanted Persona, and with yet another all-powerful being who wants to use human weakness as a vessel for destroying the world. Though a bit more involved, Sho’s quest is to find acceptance and meaning in a world where everyone discarded him. It’s as much a sequel to Persona 3 as it is to Persona 4 and follows one of the Kirijo lab’s experiment subjects, a violent young man named Sho. The broader story is more interesting, a surprisingly deep and, well, Persona-like narrative you wouldn’t expect from a fighting game. The Midnight Channel starts broadcasting again that night, as you knew it would thanks to the extended foreshadowing that takes up the previous 10 minutes of the game, and having the phenomenon you put an end to in the original P4 make a reappearance for the sequel just feels a bit cheap. The Persona 4 nostalgia hits hard when Yu steps off the train and the Inaba backdrop comes into view – but there’s genuinely no reason to even be there. It’s just months after the original game’s events end, and this is already where P4A Ultimax’s conflicts begin. P4AU picks up with Yu, Persona 4’s protagonist, heading back to Inaba for Golden Week celebrations with his cousin and uncle. Persona 4 Arena Ultimax Review: Almost Fighting Fit It's just a shame the story lets it down so much. The fighting itself is top-notch, though, a thrilling blend of chaos and skill that never gets old. Story is normally not what you play a fighting game for, but it’s a central focus in P4UA outside of the arcade modes. Persona 4 Arena Ultimax’s story is an odd blend of “here’s where they are now” and an interesting, if underdeveloped, narrative around a new and complex villain. If the narrative setup sounds a bit stretched, that’s because it is. IPad 3, iPad 4, iPad Air, iPad iPad, iPad Mini 2, iPad Mini 3, iPad Mini 4, 9.There’s a vast gulf between the ideal and the real in Persona 4 Arena Ultimax, though, and there is indeed a crazed bear broadcasting fistfights between your friends’ inner selves while giving them embarrassing titles.
#PERSONA 4 ARENA ULTIMAX AIGIS PRO#
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